
Always use the archive viewer as a guide as some things may not be named properly. When selecting a skin in World Builder or Attribute Editor (ebps\ui_ext) it will look in the 'skins' folder for the skin's name. These can be seen within the archive viewer by opening any Art(race).sga.

Textures are normally mapped on a model using both a diffuse map (dif) and normals (nrm). winter variant, has the potential to use this system which means infantry, vehicles, buildings, etc.Ī big thanks to Hash_Silencer Li for discovering this. Any model that has an alternative skin, i.e. Many of the "skins" look terrible but there are a few usable ones. The future campaign map improvements are especially interesting to me, as while I am extremely fond of CoH3, the lack of dynamism on the campaign map is a serious issue, as I noted in my Company of Heroes 3 review.Although limited in scope, it's possible to change the way some textures are mapped and look on models. Still to come is a new 3v3 map, Italian campaign map improvements and camera zoom distance changes. The community largely seems pleased with what the latest update is touting, though players are still eager for replays and ranked multiplayer, which are expected in a later update. While there's a lot to like about the singleplayer campaigns, multiplayer and co-op vs AI skirmishes are what keep RTS romps ticking along, so it's good to see some more reasons to hop into a battle.


Relic stresses that it's not made a full balance pass yet, but the update still includes "several changes to help shake up multiplayer and co-op".

